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Un análisis de lo que la tecnología ha significado en el arte y a los que opinan en él.
Escrito por: Omnionn
Hace unas semanas, mi Papá tuvo el placer de visitar El Salvador por casi dos meses. Durante ese tiempo, familia y amigos en ocasiones preguntaban “¿como está tu hijo?”, “¿que es lo que anda haciendo últimamente?”. Mi “Apa” (como cariñosamente le llamo), siendo uno de las personas que mas me apoyan en mis asuntos artísticos, les mencionaba entre otras cosas yo era un compositor de música y que de vez en cuando publico mis obras… etc.
Cuando este tema era tocado, las personas le preguntaban “¿ah, y cual instrumento es el que toca?” o “¿Él toca en una orquestra o sinfónica?”. Mi papa les aclaraba, “Mi hijo es compositor de música electrónica…”
En ese momento, muchas de esas personas tenían y siguen teniendo una reacción fácilmente predecible. Esta reacción tiene su base en los conceptos y preconcepciones de lo que “es y no es” arte de acuerdo a nuestros círculos culturales y artísticos. Estas opiniones reflejan las creencias que arte (en este caso música) consiste de los principios tradicionales occidentales que lo han gobernado por más de un milenio. Música [para estas personas] es un templo edificado por arquitectos como Sebastián Bach, Amadeus Mozart, y más contemporáneamente, Richard Rodgers, Oscar Hammerstein, John Williams y Agustin Lara entre otros. Una vez esa institución es edificada generalmente es difícil modificarla y cualquier adaptación, remodelación o adición a esta “estructura” es usualmente rechazada o recibida con cautela o negatividad.
Comentarios como “ah… eso es música hecha por computadoras”, o “la música mecánica… esa es mas fácil hacer que por ejemplo tocar con otros, junto a otros” fueron comunes. Y lo interesante de este tema es que no se tiene que ser un artista de Techno o Trance para encontrar las mismas barreras. El Metal, la Salsa, las agrupaciones de música indígena, Reggae, Hip Hop… todas estas formas son relegadas a “formas de expresión de segunda clase” por no aliarse a las expectativas de los que (legitima o clandestinamente) han ganado una voz en el tema de arte y música.
Yo, su servidor, soy un artista de Trance y Techno. Por lo tanto me enfocaré en las barreras que mi género enfrenta, pero que no están limitados y que definitivamente no son exclusivos a la “electrónica”.
Es quizás ese termino, “electrónica”, por el cual se conoce al estilo de música que usa síntesis de sonido y varios métodos computarizados como una base principal, la raíz de esas preconcepciones. “Electrónica” incita imágenes de alguien encerrado en un cuarto lleno de aparatos con lucecitas, botones y pantallas por todos lados, tratando de imitar el proceso creativo que otros músicos en otros géneros hacen de una forma “natural” [o “análoga” si nos aferramos a términos de computación]. El concepto que la tecnología es creada para simplificar las tareas y trabajos que antes el ser humano tenia que completar con mucho mas esfuerzo crea una idea que la computadora es un aparato que resuelve todos los problemas, produce y hasta “piensa” por si misma. Obviamente, cualquier persona que piensa de esta manera, o ha visto demasiada ciencia ficción en la TV, o no está familiarizado con los artistas o con el proceso creativo de sus obras.
La computadora, como lo es un violín al violinista, una conga al percusionista, o la voz para un tenor, es simplemente una herramienta por medio de la cual el “artista electrónico” no solo intenta a veces reproducir el sonido de un violín o una conga, pero que a veces ese artista logra trascender y escapar las limitaciones físicas que estos instrumentos tienen, por medio de sintetizadores y programas de computación que le ha dado al artista promedio un sinfín de opciones y alternativas.
Es importante aclarar que cuando me refiero a “computadora” no solo me refiero a la que usamos para mandar e-mails e imprimir documentos. También incluye Samplers, Sequenciadores, Teclados electrónicos y mezcladores digitales. Todos estos aparatos contienen circuitos integrados que juntos forman computadoras especializadas, capaces de controlar y reproducir miles de comandos por segundo.
Pero toda esta capacidad tecnológica es un “cero a la izquierda” sin el operador quien con sus conceptos creativos y destreza en un teclado (u otro tipo de interfaz) instruye a la computadora en que se debe de hacer. En términos simples, cuando se oye que una canción de genero “House” o “Trance” tiene un bonito cambio de DO a LA usando una escala menor, ES EL ARTISTA el que está detrás de ese arreglo, no la tecnología que usa. No hay botón en el teclado que diga “hacer música”. No existe programa de computadora que sintetice inspiración. La computadora es solo un pentagrama mucho mas complejo que habilita, no remplaza, la creatividad humana.
Estos avances tecnológicos han creado una explosión artística en el mundo entero. La música ya no es el dominio de “los privilegiados” los cuales perpetúan los conceptos que hacen de ella la propiedad intelectual de los que solo aceptan moldes y patrones tradicionales. Gracias a los avances en grabación y síntesis, un muchacho de 15 años con una Pentium 3 y unos cuantos programas puede concebir el siguiente “Hit #1” sin salir de su propio cuarto… y quizás es esa accesibilidad a la música lo que los tradicionalistas resienten más.
Pero eso no hace a las sinfónicas “enemigos del progreso”. Tampoco alguna vez he creído que un pianista clásico tenga un desprecio para los que no compartimos el género. Tampoco siento que la música clásica sea un género que valga menos por falta de implementaciones electrónica. Creo que las personas que tienden a menospreciar al arte del género “electrónica” son aquellas que erróneamente asocian “sintético” con “falsedad”, o “computadora” con “reemplazo a la esencia humana”. La música es en verdad como un templo… con varias puertas, pisos, ventanas, pasillos y salas. Unos entran por la entrada principal. Otros entramos por la puerta trasera, por las ventanas, y a veces nos encontramos y topamos en los pasillos en camino a un cuarto o a un salón. Son en esos instantes cuando la magia de la colaboración y el entendimiento entre músicos de distinto género toma lugar.
Estoy muy seguro que si Ludwig van Beethoven hubiese tenido acceso a una computadora en sus tiempos, lo primero que se hubiese a lo mejor preguntado fuese “¿como puedo suplementar mi creatividad musical con esta herramienta?”. No hay duda que somos afortunados, cada uno de nosotros (metaleros, hip hoperos, DJs y roqueros), de vivir en una era con acceso a tantas herramientas que suplementan nuestro arte y formas de expresión. Como usamos esas herramientas solo debe de definir el genero musical hacia el cual cada uno de nosotros gravitamos, no el que nuestra música sea considerada arte o no.
Invito a que compartan sus opiniones conmigo en relación a este tema. Visita Omnionn.com y mandenme sus comentarios. Gracias.
))) omnionn (((
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Simone | 28/11/2014 - 03:59:43 pm |
SimoneA few hours since delivery I'm imspsered. Just about everything about the PSV: display, controls, features, the games top of the line. This is a gaming machine that shouts quality and, after the first few hours of playing Uncharted and a couple of small games off the PSN, I can say that I've had the best portable gaming experience ever we currently have a PSP and a DSi in the house plus a couple of tablets and smart phones.Briefly and I will update my review as I experience more of the PSV these are my findings so far.HARDWARE AND FEATURESI'm not going to get into details because Amazon's page has it all. Yes, it's quad-core this, and super-high-rez display that but what counts is that it translates into a super-smooth gaming experience with a bunch of non-gaming capabilities on top. I'm surprised how immersive playing a game on such a small screen with such tiny speakers can be. And it is so for a couple of reasons.- the sharpest, best looking display I've seen on a portable- the dual analog sticks make all the difference Sony learned from past mistakes- the back touch panel are something that it's better to experience because it's the one clear innovation on this machine and it won't give you headaches (sorry Nintendo )- games can be either downloaded or purchased and shared on physical media like I said, Sony is learning from past mistakes (sorry PSP Go)- seamless integration with the PS3 and the Playstation Network- a bunch of great multimedia apps including Netflix I'll have more to say about these after I stop playing Uncharted - cameras more later but I heard that some games allow you to build characters that look just like youTHE GAMING EXPERIENCEAnyone who has a PS3 or a PSP should feel very familiar with the PSV. All the PS3 controls are there although some of the buttons are smaller. Add to that the touch' capabilities on both front and back with support for gestures and the gaming possibilities are almost endless. Because of its high resolution, there can be a lot happening at the same time on the PSV's screen and, don't forget, you can also feel the action while playing.I don't feel like doing comparisons at this time but anyone who claims that the PSV is no big deal because we can play games on our phones should experience the PSV and then consider revising their statements. Vita can easily play any one-dollar game that a phone can play and I'm sure we'll get a couple of those and Vita can do just about everything a smart phone or tablet can do and most of the time do it better, but no phone or tablet can play Uncharted and no next generation' phone or tablet is likely to be able to play Uncharted or Little Big Planet. And, let's not forget that the Vita costs a less than most smart phones.EVERYTHING ELSEI haven't had time to explore all of Vita's features yet but, they're all in there. Multimedia, wireless connectivity, music playback it's all in there. Add to that one of the best laid out, intuitive and responsive user interfaces and even non gamers should be happy to have a Vita around.WHAT I DIDN'T LIKEA couple of things. The most annoying is, of course, the hyper-overpriced memory card. You can't play big games' without one and Sony decided to make lots of money on this proprietary must have' add-on which is anything but optional. Then there's of course Sony not making the P[censurado]port program available in the US. We have a PSP and lots of games on UMDs. Not being able to play them on the Vita is very frustrating.Other than that perhaps I should have titled my review gamer changer' because the Vita is likely to change me into a more active portable player. I used to prefer the PS3 over the PSP but I'm not sure this will always be the case in the future. I know that I won't put the Vita down until I'm done with Uncharted and once I complete that there are at least half a dozen games available on lunch date that I'd like to play.Oh and I don't really like sharing our Vita with the kids at this time but I have to ____________________________________________NOTES OF CAUTIONBefore deciding whether you want to buy a Vita and as you are budgeting for one, keep the following in mind:* SINGLE-USER SYSTEM or so it is meant to be at this time. Like the PSP, the Vita will recognize only ONE account. Unlike the PS3, you can't have other members of your family or friends log with a sub-account. If you are planning to share the PSV, Sony suggests that individual users keep their game saves on separate memory cards but you will still be logged on the Vita as the one user who owns' it.* TROPHIES A Sony representative confirmed to me that only the owner' will get credit for the trophies, no matter who may be http://qjfemwlkove.com [url=http://sztxdeoaf.com]sztxdeoaf[/url] [link=http://hzjwjhuw.com]hzjwjhuw[/link] |
Mikele | 25/11/2014 - 07:26:42 pm |
Mikele**I wrote a pretty big rieevw on the 3DS, and as I mentioned in that rieevw, I definitely was going to write one for the vita. I usually support my rieevws for a while, so I will be reading all comments and will keep updating the rieevw over the next few weeks as I learn more and more. Please do comment with any info you have and I'll edit the rieevw**In short, the Playstation Vita is an amazing multimedia device packed with tons of cool features. We all know it's an amazing system and I won't be talking specifically about every single feature I'll leave that to Sony and the Amazon description. Instead, I'll look at in comparison to the 3DS and how it functions as a multimedia device overall (in comparison to mobile phones, iPods, etc). I also will give you a run down on what makes the Vita a great system and what limitations it has.~~~~~~~Pros:~~~~~~~1) Ridisldkjasdjus hardware. Very powerful GPU and processor for a handheld system. This thing blows the 3DS graphics out of the water and don't even try comparing it to mobile app games graphic-wise. I wouldn't say the graphics are quite PS3 level from my time with Uncharted, but they're pretty close. The analog sticks protrude from the system a tad more than the original PSP's did and are a bit on the small side, but they still feel solid and having two analog sticks is a huge plus for most games.2) Beautiful Screen. The screen is very high resolution and is very large. The screen is a 5 inch OLED and is actually very bright. On max brightness, this shuts out lots of glare that usually plague mobile devices, so you could definitely use this in bright environments.3) Strong Launch Line-up. There are a few solid launch titles and many more in the near future.4) Cross Game chat and Trophy support for games. The Vita finally brings cross game voice chat (something which PS3 users have been wanting for ages).5) Huge multimedia potential. You can transfer over music or videos (you may have to convert them into the few formats that the Vita recognizes though), stream things through Netflix or a media center PC, or get content off of the PSN (Playstation Network). Combined with the gorgeous screen, multimedia on the go will be awesome.~~~~~Cons:~~~~~1) Memory cards. What you need to know: for major games, YOU HAVE TO BUY A MEMORY CARD to save your game data (Uncharted is one of these games). The memory cards are in a new Sony format that are a bit pricy ($20 for 4GB, $30 for 8GB, $60 for 16GB , $100 for 32GB). I wish Sony would have used SD cards like the 3DS or even micro-SD cards if they wanted something smaller. Maybe they did it to combat piracy (which was hugely rampant on the PSP), maybe to make a bit extra money instead of losing money to the SD card manufacturers. In any case, it's annoying to us consumers. It's also kind of ridisldkjasdjus that after paying $250 that the system comes with no storage space. If the device had a built in 8GB of storage, it would be much more competitive. Remember, the memory card is where you'll be saving game data for big games, music, movies, and whatever you download from the Playstation Network. Without a memory card, you're missing out on the full multimedia potential of the Vita.2) Mediocre / Poor Battery Life. As much as I hate to admit it, it seems like bad battery life is a trend in all of our electronics now. Sony officially claims about 3-5 hours for gameplay, which is just about as much as you'll get with the 3DS. From personal usage, I've been through two charge cycles already I timed the second one ( and from 100% to 10% while playing Uncharted in just a tad over 3 hours.3) Not so pocket-able. This device is actually kind of big for a portable gaming device. It doesn't fit in my jeans, but does nicely fit in my basketball and cargo shorts. For a mobile device, it's on the large end. It will definitely be bigger than your phone. It's kind of in an awkward zone it's way smaller than a tablet, but noticeably bigger than phones. Also the protruding analog sticks don't help the portability case any.4) Limited Backwards Compatibility. There is no UMD slot on the Vita, so you can't play physical PSP games. There's a big list of digital PSP games that you can play on the Vita, but not all of them. Sony claims to be expanding the list and hopefully we'll one day see all PSP titles on the Playstation Store. Also, currently the PS-One cl[censurado]ics from the Playstation Store can't be pla[censurado] on the Vita. Sony also said they're going to work on this, but until then, there's no chance for me to catch up and finally beat some of those PS1 Final Fantasy titles while on the go. Also, the PS2 Games on the PSN aren't playable on the Vita and Sony hasn't said anything about that yet. Other than that, the Vita can play all other PSN games and minis.==========3DS ($170 |